Desert Island?

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Tim and I have thrown around ideas of what the game could look like; lately I’ve been thinking that a desert island could work well. The mechanics of the game involve only having a certain number of steps (time) to get to a specific point; this fits well with a person stranded on an island, who would have a limited window of survival, and who (in this case) is trying to find buried treasure before they die. It also works well as treasure directions are often 5 steps East, 6 steps North, similar to the rigid movement mechanics of the game.

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